![]() ![]() Set in an alternate future, S.T.A.L.K.E.R puts the player into “The Zone” – a 30 square kilometre area surrounding the Chernobyl Nuclear Power Plant that tragically went into meltdown in 1986. What began as a hopelessly ambitious open-ended FPS has morphed into an FPS come RPG which, although not quite as ambitious as before, is no less impressive in scale or lacking in open-ended endeavour. That said, this doesn’t mean one can’t still look forward to such games and there was no lack of interest when the S.T.A.L.K.E.R review code finally arrived in the offices a week or so ago. History is strewn with a collection of hotly anticipated flops that slipped from one delay to another, with final products that mirrored the anarchy in which they were created. ![]() One always approaches delayed games with a certain level of caution.
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